Spell
QuickPrimite Drillbeam
Archetype:
Primite
View:
10123
Reveal 1 "Primite" card, or 1 Normal Monster, in your hand, except "Primite Drillbeam" (or if you control a Normal Monster or a Level 5 or higher "Primite" monster, except a Token, you can activate this effect without revealing a card), then target 1 face-up card on the field; negate its effects, and if you do, banish it. During your Main Phase, if you control a "Primite" monster: You can Set this card from your GY. You can only use each effect of "Primite Drillbeam" once per turn.
Primite Drillbeam — Power Evaluation
Final Score: 62 ± 6 · Confidence: Medium
- Intrinsic: 62.4 · Deck: 61.5 · Meta: provisional
- Primary role: Removal/Negation · Secondary: Recovery/Recursion
Why it scores here
Primite Drillbeam's score comes from one reliable effect: it negates a face-up card's effects and banishes it, with a reveal cost that is free when you control a Normal Monster or a Level 5+ Primite monster. It can be Set back from the GY during your Main Phase while you control a Primite monster, which gives it a second life. Its 400/400 deck inclusion and Primite partner rates confirm it is always accessible, not that it is strong, so those numbers only moved accessibility and deckbuilding. Combo evidence is one recorded board, so combo_conversion stays low and the 100 power index was not used to raise the score.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 78 | Present in all 400 sampled decks at 1.12 copies on average, with Primite Lordly Lode (99.5%) and Primite Dragon Ether Beryl (98.8%) as near-universal partners; its reveal cost and GY Set condition depend on a Primite or Normal monster being present (observed). |
| Combo & Conversion | 35 | Appears in 1 recorded board with 0 starter, searched, material or payoff roles; it is a disruption piece, not a board builder, so the single power index of 100 is too thin to weight (observed). |
| Resource Economy | 45 | Negating and banishing a card is removal rather than card advantage; the GY Set route gives it recursion value, but the reveal cost is a real card cost (verified). |
| Effect & Interaction | 80 | Negates effects and banishes a face-up card on the field, twice per turn across its two effects, with no clear limit on target type beyond face-up (verified). |
| Material Utility | 5 | A Spell card with no material, Level, or Attribute value (verified). |
| Resilience & Flexibility | 60 | Usable from hand and recurrable from the GY, but each effect is once per turn and the negate can be answered by the same interaction it is built to break (inferred). |
| Deck-Building Efficiency | 75 | Runs at 1 copy in most decks (typical copies 1 to 2 across 14 archetype rows) with no garnet or lock, and it is supported by monsters the same decks already run (observed). |
Calculation
Weight profile: 0.7 Removal/Negation + 0.3 Recovery/Recursion. Intrinsic ≈ 62.4, Deck ≈ 61.5, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Negates and banishes a face-up card, which answers both monsters and backrow
- Free reveal cost when the board has a Normal Monster or a Level 5+ Primite monster
- Recurs from the GY through its Set effect while a Primite monster is present
- Sits in nearly every sampled Primite and Blue-Eyes list with a 1-copy footprint
Weaknesses
- Each effect is once per turn, so it cannot be repeated
- Its reveal cost needs a Primite or Normal monster in hand unless the field condition is met
- Its power depends on its Primite support base, so it is weaker outside a Primite or Blue-Eyes shell
- Recorded combo evidence is a single board, so its structural contribution is unproven
Counters / choke points
- Hand-trap responses that stop the negate or the reveal (inferred)
- Interaction that answers the Set-from-GY route by removing the Primite monster on the field (inferred)
Best use
Removal/Negation with GY recursion. Decks: Primite, Blue-Eyes, Dominus, Crimson Dragon, Odion. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: negate and banish a face-up card, reveal cost with a free-activation condition, and Set from GY during Main Phase with a Primite monster present; Each effect is once per turn; Present in 400 of 400 sampled decks at 1.12 copies on average
- Observed: Partner rates: Primite Lordly Lode 99.5%, Primite Dragon Ether Beryl 98.8%, Ash Blossom & Joyous Spring 87.2%; Usage statistics show 14 archetype rows with inclusion from 53% to 100% and typical copies of 1 to 2; Gameplay split: 79.5% in gameplay type 7, 11.2% in type 4, 9.2% in type 6
- Inferred: Its negate is answerable by the same interaction it is built to break, which limits resilience; Its GY route requires a Primite monster on the field, which makes it dependent on the Primite shell
- Data gaps: No banlist token; assumed 3 copies (unlimited) Combo evidence covers one board only, so structural power is unproven No rulings or metagame sample supplied, so Meta is null top-card data has no rankings for this card






